OceanX

I present a project completed approximately two years ago. As part of this project, I developed a high-detail 3D Ocean X vessel model for OceanX cpmapny, a training application designed for Apple Vision Pro, as well as for use in an internal digital asset library.
The model was optimized for real-time use and integrated into Unreal Engine, where it was utilized for 360° video production. Throughout the process, XR content requirements, performance constraints, and correct real-time material behavior were taken into account.