I am pleased to introduce you to the spaceship module. I have wanted to do something like this so long, now when I have a brand new RTX 3080 I have finally implemented my project in ray tracing. The project is made using modular construction. I also used a substance designer for some textures, some of them were painted in a Substance Painter, work in Unreal engine using decals and vertex paints, and final render
I took inspiration from the best sci-fi by my thinking artist Sergey Tyapkin. I pursued the goal here to build a level using modular design, practice in substance designer and light.